Answer to the Ultimate Question of Life, the Universe, and Everything

The Ultimate Answer to Life, the Universe, and Everything.

This is, yet another, theory on why the number 42 is the Answer to the Ultimate Question of Life, the Universe, and Everything. It’s not a correct theory and, like all the ones before it, it’s likely not original and (even though he’s past) is incorrect according to the author (Douglas Adams) who (according to Wikipedia) provided the factual answer via a Newsgroup thread on November 3rd of 1993. Regardless, this is my theory.

An ASCII Code Chart from 1972, 6 years before the Hitchhiker’s Guide To The Galaxy aired as a radio comedy broadcast on BBC Radio 4, includes the Asterisk. The Asterisk is listed among the ASCII printable characters table and is represented by the decimal value 42. The Asterisk is widely used in computers and mathematics as a wildcard character, or a representation of zero-or-more occurrences. By saying that the answer to a question is “*” the answer is essentially everything. So, when Deep Thought said the Answer to the Ultimate Question of Life, the Universe, and Everything is 42, it makes sense because the answer is everything.

In summary: The answer is 42, 42 is an Asterisk for computers, an Asterisk symbolizes everything, the answer is everything.

Install Drupal on DreamHost

Drupal on DreamHost

I recently undertook the task of installing Drupal on DreamHost as part of an ongoing project. Since, at the time of this writing, Drupal 8 has been out for a year, I figured it was a safe bet and I should use that stable version. Everything went pretty well until I needed URL ReWrites. The DreamHost service doesn’t run a recent enough version of Apache to have this available as Drupal wants it, and luckily there’s a version 8 copy of the .htaccess file on the Drupal GitHub. Because I doubt this will be the last time I need to stand up a fresh instance of Drupal, I whipped up a quick script to help me with this in the future. In case you’re also trying to install Drupal 8 on DreamHost and wondering why it’s not a Click-Once Application they offer, and wondering how you can do this easily, here’s a script that can be run via SSH on DreamHost that will install Drupal 8 with URL ReWrites. Once this script runs, all you’ll have to do is follow the simple instructions to setup Drupal and start using it. Enjoy!

If you’re curious about what else you can do with .htaccess, you can find out a ton more info on it from the “Ultimate .htaccess Guide” @

Mercurial Commit Quantity Report

An interesting situation came up the other day where a co-worker was given a review indicating that his code quantity was insufficient. This got me thinking, how exactly was that claim substantiated and, even more interesting, how hard would it be to create something to substantiate (or invalidate) that that claim. Admittedly, I am a novice Mercurial user. I had to do some digging on the commands and options available, but  once I did, I applied that with some PowerShell knowledge and was able to produce an interesting report.

Without further ado, here’s the PowerShell code:

Here’s a screen shot of the resulting CSV file. Scrubbed, of course.


P.S. In the above mentioned scenario, the report invalidated the claim made in my colleagues review.

Visual Studio and vsDiffMerge with Mercurial and TortoiseHg

Typically, when I have worked within Visual Studio on source-controlled projects I have used Team Foundation Server (TFS). With my current employer, we use Mercurial, and we use TortoiseHg to interface with it. For me this seemed to be a disconnected experience and I have been looking for ways to deeply integrate it. To that end, I have been using VisualHg as my source code control provider in Visual Studio, and recently found a way to use Visual Studio as my Diff and Merge tool from TortoiseHg. I have detailed the process of setting this up below, and authored an installer, which automates these steps. I will not cover the steps for setting up, nor using VisualHg as its own site does a good job of that already.

What you will need

Verify a few things first

  • You should have a file named vsDiffMerge.exe in the Visual Studio IDE directory, typically “C:Program Files (x86)Microsoft Visual Studio 12.0Common7IDEvsDiffMerge.exe”.
  • You should have a file named Mercurial.ini in your user directory, typically “C:Users%USERNAME%” or “%USERPROFILE%”.
  • TortoiseHg is NOT currently running. If you cannot shut down TortoiseHg, that is fine but will require a restart at the end.

If we have everything we need, and have verified the few things mentioned above, we are ready to proceed. We will do most of the work in Mercurial.ini, and a new batch file that we will create. The batch file will handle calling the Visual Studio components and give us a simple path to configure in Mercurial.ini. Therefore, we will start there.

Wire it up

Open the text editor and create a new file. Copy the batch script code below into the new file and then save the new file as HgVsDiffMerge.bat in your user directory (%USERPROFILE%).

If you are using Visual Studio 2012, then change the variable “VS120COMNTOOLS” to “VS110COMNTOOLS”, or if you are using Visual Studio 2010 then change the variable “VS120COMNTOOLS” to “VS100COMNTOOLS”.

Now, make a backup copy of your Mercurial.ini file. If you just read that and ignored it, please stop and go make that backup copy of Mercurial.ini now.

Now open Mercurial.ini in your text editor. We will focus on a couple of sections in here. The first section (which may not exist) is the “merge-tools” section. If you do not have a “merge-tools” section, you will create one. Here we tell Mercurial, and TortoiseHg, about the batch script we created earlier. The section should look like the snippet below.

Now Mercurial and TortoiseHg know that there is a merge tool called vsDiffMerge. They know where to find it, and how to invoke it for a merge or diff. Now we will tell them to do so. In the “ui” section, set the value of “merge” to “vsDiffMerge”. In the “tortoisehg” section, set the value of “vdiff” to “vsDiffMerge”.

Save the Mercurial.ini file.

If TortoiseHg has been running this whole time, shut it down. Now launch TortoiseHg and select a change-set, right click any non-binary file in the change-set and select “Diff to parent”. If all went well, you should be looking at Visual Studio comparing your two file versions. You will also notice that now you have some of the benefits like hovering to see variable types and other useful diff and merge tools. This will be similar for merges, but will have an additional pane below those two, showing the result of the merge that would be committed.

In a Diff, the file on the left will be the parent and the file on the right will be the local copy. In a merge, the order is; local on the left, remote on the right, merged on the bottom.

Here’s a screen shot of a simple Diff.


vsDiffMerge In Action

You can also download the installer I authored which automates these tasks. It is available here as (zipped MSI).

Eliminating #if Preprocessor Directives

Maybe it’s just me, maybe I’m old school, or maybe I’m not old school enough. In my opinion using the #if preprocessor directive should be a last resort, not a first choice. Consider the scenario where you are working on a project as part of a team. You create a class with a method that does something useful…and then people start coding against it. Of course, they trust that you’ve provided a stable implementation and they don’t need to review your code prior to calling it. So maybe your implementation looks something like this…

So your colleague came along and started using this new utility and finding it very helpful. His implementation might look something like this…

The code compiles and tests out GREAT! It passes through the CI (continuous integration) process just fine, and even makes it through QA without any problem. Then the code is built for release…and that configuration doesn’t define the DEBUG directive. So what happens to the code now?

  • AwesomeProgram.cs: error CS1501: No overload for method ‘DoSomethingUseful’ takes 2 arguments

Now your colleagues’ code has broken the build that everyone thought was solid through QA. That call to DoSomethingUseful should have been written to only pass the second parameter #if DEBUG, but how was your colleague going to know that? There was no commenting that the IDE could recognize to warn the user that the ‘value’ parameter is conditional, the parameter name didn’t indicate that it was only present #if DEBUG, so short of NOT trusting your implementation and reading every method you provide (which the whole team will be doing now) there was no way for anyone to know. All of that embarrassment, trouble, and the resulting mistrust of your code could have been avoided.

Another, even more painful scenario, is one that the compiler cannot catch for you and can very easily make it into production. The over simplified example below shows how misusing preprocessor directives can easily cause you trouble in production, the code compiles perfectly with or without the preprocessor symbol DEBUG being defined. This could easily be a much more important or critical bit of code inside the #if, here it’ll just save us from a null reference exception when DEBUG is defined and introduce a possible null reference exception in production.

In this example, the directive simply should not have been used. Perhaps a better example of a possible proper use for #if would be…

…at least now we can see the clear benefit in the alternate code. If debug then make sure we have a string value for some reason, otherwise return early because there’s no reason to continue.

How can you avoid this using a ConditionalAttribute?

With the ConditionalAttribute we get a few of benefits. Depending on your particular situation you may be able to get other benefits.

  1. All of the code, always exists and always has to compile.
  2. All of the code can be seen by the editor for advanced actions like refactoring and symbol renames.
  3. Even the debug scenario could operate like the release scenario without modifying anything other than the debug method body.

How is this ok for release? Well simply put, the compiler will turn the DebugFixUpString method into a no-op, so that any runtime code which would have called it is now just calling no-op.

Here’s what the reflected code looks like for a release code of the ConditionalAttribute example above.

You can clearly see that our conditional method still exists, but you can also clearly see that the compiler has removed the call to it because the DEBUG symbol was not defined at compile time.

Another common scenario for preprocessor directives is compatibility. Consider the situation where you’re creating an SDK and providing functionality supporting multiple .Net Framework versions. You might be thinking, this is a place for #if for sure! Not really. We can still avoid #if in multi-version targeting pretty easily.

Using a simple project structure and partial classes we can target different .Net Frameworks with differing framework functionality and underlying implementation, without affecting the eventual implementation details. Here’s a project structure example where a .Net Framework 4.0 project was created, and then backward compatibility was introduced in a .Net Framework 3.5 project which simply links in all the 4.0 project files and splits the classes with compatibility issues into partial classes to provide alternate implementations for .Net Framework 3.5 targets.



The BestUtilityEver class is now split between three files. One common file in which the implementation is compatible with both framework versions, one v3.5 file for the v3.5  specifics and one v4.0 file with the v4.0 specifics. All three files form one single class at runtime and provide all the required signatures for the consuming implementations. Here’s what those files look like.


So, how do you avoid #if in your code?

  • Don’t use preprocessor directives
    Figure out why you have this variation and try to design it out of your solution, if you can’t try some other mechanism, possibly the ConditionalAttribute or something like it, that the compiler can understand to gracefully handle variations.
  • Know your tools
    Know what your development tools are capable of, and what your compiler is capable of.
  • Comment your code
    If you exhaust all other options and have to use preprocessor directives then comment your code in a way that the IDE your team uses can understand so other team members at least have the chance to understand that they need to pay more attention than usual to this particular implementation. Give your colleagues a fighting chance to not break the build.

While I was writing this, a colleague of mine sent me a link to a case study titled “#ifdef Confirmed Harmful: Promoting Understandable Software Variation” asserting that preprocessor directives are actually harmful to managing software variation. It was a very interesting read, have a look for yourself. What are your thoughts and experiences on preprocessor directives? Am I right, am I wrong, have I just gone completely off the deep end? Like I said in the beginning; maybe it’s just me, maybe I’m old school, or maybe I’m not old school enough, but I want to know what you think.

You’re infinitely more likely to find a better solution if you look for one.